Maya-Rigging


In this lesson, we needed to rig the car. so we had to create a smaller version of how it will work first. And it was moved using the axis.





to start rigging the wheels, the car had to be divided into separate groups to create a hierarchy.
And also add parent to point functions that determine the actions of the object.      




When the car had connections that help it, move. We than had to link it so it would move on the right Exis in the maya world.



The last part was rig the wheels, by using the coordinates of an object that will be moving it. And the object is the wheel.  


The final outcome

I found After affects more easier to do, as it was similar to photoshop, 



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