Maya-Texture And Shading


In this lesson we added colour, to the car that we made the last lesson.


In order to add texture to it, the texture had to be create in the hypershade. Using stranded surface as a template.  




Before textures could be used, had to create lighting and a plane for the car to stand on. So the it could be visible in the renderer.



Had to change the material to glass for the windows of the car and the lights. As it was not see through.  




The rendered picture, still need to learn how lighting works.



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